Has anybody here faced problems on In-Game-Play with android phones ? The problem i faced is the game is too slow on economic categories or closed to mid range phones I test my game on Snapdragon 450 and 665 redmi device It's simple game, 1 world with 70 scene and 2 atlases It's very good and smooth on flagship processors ( tested on SD 855 ) and game sounds... Sometimes it works and sometimes not And i testes it on Blustacks too Same problems additional to the cast shadow and recived shadow disappered I'm working on last version of android studio 3.6.1 So.............?