Hi Creators We have lot of fun, under the hood changes that we will be revealing slowly with upcoming updates. Right now here are the first crop of features we want to show you We're excited to finally share some new features inside Buildbox 3 and get them into your hands for use! Proper Scale for OBJ and FBX imports. We have completely reworked our OBJ/FBX units system will import your assets at optimal sizes. You'll now see a screen like such when importing assets. Safe & Fast Game Preview Editor will no longer crash if Preview did something wrong and closes unexpectedly. This will make for a more consistent Buildbox and less lost work. Simple Backup Speaking of less lost work you’ll now be able to recover from previously saved copies of your files. This has always been best practice but now we're automating the process for you COMING SOON: Editable Assets (Smart Assets 2.0) Here we have a totally new system of visual level editing and assets customization. Stay tuned for the first drop of Editable Assets. As always ensure always making backups of your BBDOC before using this build. Also any bugs you find please shoot it over with details to support@buildbox.com macOS: https://releases.buildbox.com/build...4.0-5077_f0f34c0a110920529d56c649a1ab30a9.zip Windows: https://releases.buildbox.com/build...4.0-5077_542df3058f760e59ddf24f7613cf3c2a.exe Thank you again for the being the best part of the Buildbox Community and helping us improve Buildbox!
We are still working to diagnose exactly what is occurring with the issue. Only a select few seem to be observing it but it is still high priority and one we are hoping to get resolved in short order. As always please send any additional details you might find into support@buildbox.com so we can get the to the team.
I believe you are referring to the Start Screen. This always was shown but it may show a bit longer in this build given that the preview is now independent of the Editor due to the Safe & Fast Game Preview feature. To be clear this also shows on mobile export as long as it takes to load and as long as your plan supports it you may change the Start Screen to whatever you would like, usually your own logo
There is an option in the project settings to switch between safe and fast preview. It's under the editor tab
The new beta is not following the API doc on EnableTouch, it doesn't work with -1 and gives an error saying the value needs to be greater than 0. I know that some changes always have to be done with the code but can we get updates that are backward compatible. enableTouch(swallow, priority) Enables touch events. The entity will start receiving events for three functions: touchBegin(point), touchMove(point), and touchEnd(). Parameters boolean swallow – (optional) If this boolean is set to true, then entities with lower priority will not receive the touch event. number priority – (optional) The priority of this component’s touch event. This value decides which entity’s touch events will be triggered first when multiple are touched at once. This value can be positive or negative.
When "copy/paste" UI buttons from one UI screen to another, the BB crash! I can't even select multiple UI buttons at once! Lock / unlock buttons are no longer displaying on UI during gameplay!
Hi, @sean There are lots of bugs that i detected. List below 1) When i try to use W-A-S-D buttons for the ui elements to dublicate it, the buildbox crashes closes automaticly 2) We can not copy and paste the ui element from one ui to another ui 3) The exported file (android) is comes with the size which is not normal (174mb for default 3d template which is has just 1 cube on scene that is not normal) // I tested the same thing on buildbox 3.3.12 so it comes 46mb which is normal and how it should be) 4) I exported the game even the default templates to windows and also on andorid it is not opening it opens and closes automaticly. 5) Another bugs is when we refresh the preview screen while editing something on ui, so the elemets size goes unnormal size on buildbox preview Please fix all of this bugs for next release. Thank for reading.
@Sean Buildbox Error messages like "one of argument is null" are not helpful. Maybe try to give them more detail like what node is complaining
This is a strange update it doesn't show all the icons the translation and snapping icons are missing. There doesn't seem to be that many brainboxs for 2D world. For 2D stuff I just can't see why you would use BB3, classic is so far ahead it's not funny. I would suggest stay with classic for 2D and just use BB3 for the 3D games !
Exporting the bbdoc to Android and trying to install the app to a phone will result in a crash on open The crash line is: Code: E/libc++abi: terminating with uncaught exception of type std::__ndk1::system_error: Unable to open the archive: No such file or directory
terminating with uncaught exception of type std::__ndk1::system_error: Unable to open the archive: No such file or directory getting this error when export to android @Sean Buildbox Please help
The above issue is caused by the Encryption option being enabled, disable encryption from your Project settings, export, and build again. Currently, the BB team is working on it and a fix might come in the next update