Buildbox 3.0 Beta4

Discussion in 'Official Announcements' started by NikRudenko, Nov 30, 2018.

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  1. NikRudenko

    NikRudenko Administrator Staff Member

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    Hello everyone. Here is new update for BB3

    WIN: http://download.buildbox.com/buildb...0.0-2354_80122ed70f586f5f1de4623a395f7ca4.exe
    MAC: http://download.buildbox.com/buildb...0.0-2354_d06d86ce40f3da5c6a8d79928c55e1e9.zip

    Improvements:
    - Added Monetization Nodes
    - Added Health and Damage Nodes
    - Added Level Selector Nodes
    - Added 2D support
    - Added manipulator tool
    - JS API for buttons now available
    - Updated Android Studio Export
    - Level path: added new geometry, material types, collision shape
    - Buildbox helper covers all areas including nodes
    - Enabled objects support in UI nodes
    - Added search functionality in Asset Library and Components Editor
    - Added ability to disconnect attributes separately in mind maps
    - Added ability to reconnect all the connected attributes from one input to another
    - Preview window made always on top
    - Colors and textures can be changed for all compatible imported meshes
    - Grids made infinite
    - Hand manipulator visualization is now present for all moving editors
    - Images can be dropped and will be supported in the worlds
    - Animation: added support for looped state, and keyframe markers
    - Cast shadow option for 3D Model is now enabled
    - Scrolling is now smooth in the script editor
    - Optional alpha parameter for setColor function is implemented

    Fixes:
    - Event Observer for Menu Jump functions correctly
    - Export to device: path displays exactly the same on devices and in Preview
    - Scenes duplication is enabled
    - Copying and pasting in Nodes Map for Label, Animation, and Follow nodes are now fixed
    - Preview after last scene when scenes are aligned works correctly
    - Play cooldown glitches are fixed
    - Trail node is fully operational
    - Collision shapes manipulations are now fully enabled
    - Copying and pasting worlds fully preserves the positions and properties of objects (edited)

    On Monday you can expect more video tutorials on how to work with new features and updated JS API references.

    Here is two new Presets that we will include with Beta4
    [​IMG]
    https://nikuploads.s3.amazonaws.com/beta4/Progression.bbdoc
    https://nikuploads.s3.amazonaws.com/beta4/Space_shooter.bbdoc

    Have a nice weekend and fun with BB.

    Nik
     
  2. wesam_badr

    wesam_badr Miniboss Boxer

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    Nice I was waiting the release. I was just going to sleep. The preset with health bar look awesome.
     
  3. thatguyminib

    thatguyminib Serious Boxer

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    Collision shapes manipulations are now fully enabled
    What does this mean?

    Do collision shapes now update when an object is scaled/rotated?
     
  4. DariusGuerrero

    DariusGuerrero Avid Boxer

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    Thank you, Nik and the BB Team! Just in the "nik" of time! Excited to play with this. DERE Vengeance will come soon when Windows export is a go. Good luck to all our endeavors, boxers. I bet the game showcase will look awesome.
     
  5. Appossible

    Appossible Avid Boxer

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    Wow, 6 minutes ago, nice one!
     
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  6. thatguyminib

    thatguyminib Serious Boxer

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    I agree we need windows export and pronto! lol

    But it would be really nice to have. Be quicker to share ideas with friends, for game jams, and pc publishers. Also, it would cater to the people that want to release onto steam.

    Especially would have been good to have this weekend since Ludum Dare is going on. One of the biggest game jams! Would have been good exposure for BB3 ;)
     
    Last edited: Nov 30, 2018
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  7. DanFarfan

    DanFarfan Avid Boxer

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    #LifeIsBeautiful

    Congrats to Trey, Nik and the whole team.
     
  8. Mohammad Mohammad Jalil

    Mohammad Mohammad Jalil Boxer

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    I love it , Thank you Nik and Trey
     
  9. Appossible

    Appossible Avid Boxer

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    Hi, I've just updated to beta 4, then I exported android and generated an .APK, and it's still showing black screen when I open the game on the device, which is exactly same as with beta 3. I thought it could be fixed on beta 4.
    Am I doing something wrong? How to fix it?
     
  10. AppNasty

    AppNasty Miniboss Boxer

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    Not seeing the monetization node.....? Any help appreciated.
    Edit: nm found it.
     
    Last edited: Nov 30, 2018
  11. Paul Ingram

    Paul Ingram Boxer

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    Whoot for path physics!! Thanks team!
     
  12. AppNasty

    AppNasty Miniboss Boxer

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    Would LOVE to see the view distance extended finally. Sucks trying to make games where you can only see a few feet ahead and objects just pop up. Means we have to make ONLY slow games.
     
  13. steves

    steves Boxer

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    Tried to open a 2.3.7 game, it opens but you cannot preview it.. i assume this is yet to come.
     
  14. tributorock

    tributorock Avid Boxer

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    @NikRudenko 1 - If i want to use progress bar with points how can i do this? Do i have to edit script? Do you have it ready for us?

    2 - Is it possible increase the bar or points with a value and with we reach this value the Actor go to the next level like we have in Buildbox 2?

    3 - When i was play i saw that level progress was not reseted if i close preview and open again. How to reset level progress?
     
    Last edited: Nov 30, 2018
  15. NikRudenko

    NikRudenko Administrator Staff Member

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    Try to disable Encryption in Game Settings inside BBOX
     
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  16. particles

    particles Avid Boxer

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  17. Josh (Nology Games)

    Josh (Nology Games) Avid Boxer

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  18. MattWills

    MattWills Avid Boxer

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    Fantastic job BB Team! Just one quick question. I'm trying to move a 2D character left/right within the 2D setting. I can movement for left no issues but when I'm trying to add speed for right movement to the move node its showing in red and resets to zero. Just checking if this is something I'm doing wrong?
     
  19. Appossible

    Appossible Avid Boxer

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    That works! Thank you!
     
  20. MattWills

    MattWills Avid Boxer

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    Seems to be the same in 3D world aswell.
     
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