Buildbox 3.0.2 #3252 Official Is Live

Discussion in 'Official Announcements' started by Sean Buildbox, Nov 13, 2019.

  1. Sean Buildbox

    Sean Buildbox Administrator Staff Member

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    Hola Boxers!

    We appreciate your patience. We're still hard at work on a major update coming in the extremely near future, but in the interim have brought 3.0.2 #3252 Live officially out of Beta with plenty of additions since 3.0.1 and bug fixes. You may update to it within the App via the Updates tab within the software or separately using the links below:

    WIN: http://download.buildbox.com/buildbox/3.0.2/Buildbox_3.0.2-3252.exe

    OSX: http://download.buildbox.com/buildbox/3.0.2/Buildbox_3.0.2-3252.dmg


    Changes are below and the next update will be a more major update as promised with many features that have been long requested ;)

    3.0.2 Changelog:

    Added: Node Updates & Fixed
    Added: Debris Explosion node
    Added: Drop Wheel for the 3D World Editor
    Added: Asset Bar for MindMap
    Added: Custom Button Callbacks for Android
    Added: Camera Zoom Node
    Added: Overlapping Option for the Sound Node
    Added: Touch Rotate Smooth Limit
    Added: Purchase Button
    Added: Bring different blending methods for Trail
    Added: Option to keep collision shape always visible
    Added: "Block Self-Spawn" switch to "Debris Explosion" node.
    Added: Enable Copy and Pasting Scenes between Worlds in 2D/3D worlds

    Fixed: Camera Nodes
    Fixed: Camera Animation Nodes
    Fixed: Export Options on About Page
    Fixed: Collision Shape Look in 2D Mode
    Fixed: Edit Button in Node
    Fixed: Files Crashing After Edits
    Fixed: GDPR Custom Button Functions
    Fixed: Score Not Updating/Submitting After Export
    Fixed: Android Target SDK and AndroidManifest.xml for API28
    Fixed: Double clicking is not working when adding assets
    Fixed: Mesh Physics Restriction for Static/Kinematic
    Fixed: Start Sound is Not Playing on iOS
    Fixed: Paths Crash
    Fixed: Nav Camera
    Fixed: Touch Rotate
    Fixed: Bounce Node
    Fixed: Checkpoints Not Saving on Device
    Fixed: Is Touched UI
    Fixed: If Collide Update Order
    Fixed: Bounce Sound
    Fixed: Sprites Editor Crash
    Fixed: Objects Removal Crash
    Fixed: Keyboard Events
    Fixed: Logo/Splash Screen Labels on Devices
    Fixed: Switch to prevent recursion crash in trail3D
    Fixed: '3D world' screen is not present on UI screen is displayed in preview
    Fixed: Graphic issue on Screen editor and UI editor
    Fixed: BB Crashes while Preview copy pasting scene in different presets.
    Fixed: Constant crashing when pinning attributes
    Fixed: Clicking on the Log icon button increases the Preview screen on each click.
    Fixed: crash when you trying to drag and drop image inside Component Editor
    Fixed: Path rotation
    Fixed: "Opening at Startup" feature you can't turn off

    Removed: UIWebView Due to API deprecation
    Removed: Threshold Node
    Removed: Google Plus Sign In Scope For Android Game Services
    Removed: Building of iOS Simulator Symbols


    Thank you once again for all your patience :)
     
    weboha, Jackazoid, itzonator and 6 others like this.
  2. HG-2018

    HG-2018 Avid Boxer

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    Thanks for release . But what is with buildbox 2.3.8 update ? Any news fixed ?
     
  3. particles

    particles Avid Boxer

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    Hi @Sean Buildbox,
    Thanks. Saving Settings is crucial for testing games in BB Preview and give options for the Developer/Designers to reset.

    Otherwise, It is very hard for a game developer to check games from the state, where he left in Preview itself. Earlier BB3 is like that but now the game is reset on every launch. Now the only way is to check this issue in Device and then fix in Buildbox. It's such tedious work.

    Unity is already doing this. It's an important fix but I don't know why other peoples not expecting and reporting this fix.
     
    Last edited: Nov 14, 2019
    Jackazoid and itzonator like this.
  4. particles

    particles Avid Boxer

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    I already released an SKLevelSelector Node for User to Start Levels from where he left on next Launch.https://www.buildbox.com/forum/inde...levels-by-worlds-in-bb3-for-non-coders.18013/

    But right now, they no way to test this from Preview itself. For that developer need to export and test in Device and it is very hard for them to find an issue and fix. Saving Settings for a game in the preview is easier and alow Developer/Designer to have options for reset.
     
    Last edited: Nov 14, 2019
    itzonator and Xoctrebla like this.
  5. whitedogapp

    whitedogapp Avid Boxer

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    i m one of them who reported it but they dont care
     
    particles likes this.
  6. Sean Buildbox

    Sean Buildbox Administrator Staff Member

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    2.3.8 #2535 is official. We're working on 2.3.9 as well. Let refer any BB2 discussion to appropriate BB2 threads/discussion:

    OSX: http://download.buildbox.com/buildbox/2.3.8/Buildbox_2.3.8-2535.dmg

    WIN: http://download.buildbox.com/buildbox/2.3.8/Buildbox_2.3.8-2535.exe


    As we've discussed before we're working on this option (a soft reset/hard reset for BB preview). In the meantime testing on device is necessary for the time being, but it is a priority. It did not make it into this update unfortunately.
     
  7. whitedogapp

    whitedogapp Avid Boxer

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    where is fixed checkpoints?
     
  8. particles

    particles Avid Boxer

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    Thanks @Sean Buildbox
     
    Sean Buildbox likes this.
  9. itzonator

    itzonator Serious Boxer

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    @Sean Buildbox -> Have you fixed: Random Worlds Logic in this build as it does not save properly when adding more than 3 outputs?
     
  10. Sean Buildbox

    Sean Buildbox Administrator Staff Member

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    @itzonator I can confirm it is fixed for the next major update, unfortunately it did not make this build. You'll have the major update soon with it resolved ;)
     
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  11. itzonator

    itzonator Serious Boxer

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    Awesome, thank you! :)
     
  12. particles

    particles Avid Boxer

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    @Sean Buildbox Please pin this thread. I posted in previous release thread. I am reposting here for follow up.

    Issue:
    Lable inside an Asset in World is always sorted on Top, need to be sorted based on where that asset positioned inside the Scene.

    Here is a screenshot. Red Plane is above Green Cube (Labeled with text 2). But the text is showing above the Red Plane, will DM you the bbdoc file.
    https://drive.google.com/file/d/1JDp_B0x86l7HFiZEuhnDpUXfN2oNk7Xp/view?usp=sharing
    [​IMG]
     
    itzonator likes this.
  13. Zyl

    Zyl Boxer

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    This was a long wait, I was really looking forward to this version but unfortunately, it's worst than the lastest beta. The performance is terrible, everything is slow and full of glitches. Also, BB3 crashes when I turn on the preview mode. I've been postponing two titles for more than 5 months because of your irresponsibility. Disaster.
     
    tonymartz2 likes this.
  14. mascand

    mascand Boxer

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    thanks
     
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  15. dkarin00

    dkarin00 Boxer

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    When bb3 will be more optimized for Android devices. On my Samsung Galaxy A5 2017 is very terrible.
    Also when bb3 will have a game center?

    Thanks and kind regards
     
    tonymartz2 likes this.
  16. particles

    particles Avid Boxer

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    AnimationComponent .setFrame(10) function is missing.

    I am trying to add Circular Progress Animation using Animation Component.
    But setFrame(10) function is missing to implement.

    [​IMG]
    Start :function AnimationComponent() {
    [native code]
    }
    constructor
    setPosition
    position
    setRotation
    rotation
    setScale
    setFrame // Function is missing.
    scale
    setAnimation
    animation
    localAABB
    transformedAABB
    worldAABB
    transformedOBB
    worldOBB
    setVisible
    isVisible
    End:function AnimationComponent() {
    [native code]
    }
     
    Sean Buildbox likes this.
  17. OneHitGamer

    OneHitGamer Miniboss Boxer

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  18. particles

    particles Avid Boxer

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    Here is the reference of the circular progress bar in Hollo Ball Game. If setFrame function is there then we can do it.
    [​IMG]
     
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  19. Sean Buildbox

    Sean Buildbox Administrator Staff Member

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    Sorry to hear this, again the next major update is significantly closer. If you have any specific bugs or issues with this build please send them to support@buildbox.com so we can address them if not already resolved for the next update.

    Fixed: Issue with Coin Total Update
    Fixed: Rotation Mapper Crash
    Fixed: Restore Purchase Issue for Lock Buttons
    Fixed: AdMob
    Fixed: Fonts
    Fixed: Android "B" Button for Back Functionality
    Fixed: Multiple Custom Button Registration Issue
    Fixed: Publisher Deploy for UWP
    Fixed: Paths
    Fixed: Home Button Swipe Issue on iPhone X and above
    Fixed: Particle Editor Speed
    Fixed: Crash from Deleting UI Object with Preview Open
    Fixed: Light Linked to Character Position Issue
    Added: World Space Option For Replace Transform Logic
    Added: Required App ID Field for AdMob
    Added: AdMob App ID Rquired Warning
    Added: 64 Bit Support for Android
    Added: Custom Button Callbacks for Android
    Added: Game Name Word Limit
    Updated: Compile SDK for Android API 26 to 28
    Updated: AdMob SDK
    Removed: Google Plus Sign in Scope for Android Game Services
    Removed: Android READ_PHONE_STATE permission


    We're working on Android optimization still, but if you haven't already please shoot over details to support so can ensure we're addressing what you are seeing with your device. Are shadows enabled?

    Talking to the team on this. Will DM you
     
  20. particles

    particles Avid Boxer

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    Thanks, @Sean Buildbox Circular progress bar is useful in many HCGames. Right now, apart from horizontal progress bar, no way to create in BB3. And one more issue in Animation Component setVisible (true/false) is not working. I am using a workaround with setScale(0,0,0);
     

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