Buildbox 3.0.1 Officially Live

Discussion in 'Official Announcements' started by Sean Buildbox, Aug 14, 2019.

  1. tonymartz2

    tonymartz2 Avid Boxer

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    tried it step by step, but no ads showed on after sending .apk to phone.
    also unable to open on a samsung tablet it app stops responding after installing.
     
    Last edited: Aug 19, 2019
  2. bmsingha

    bmsingha Avid Boxer

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    @Sean Buildbox Thanks mate. Not for android, I mean for the iOS version. iOS version was usually having blank screen and major lagging issue if we add some win effects at level clear
     
  3. Sean Buildbox

    Sean Buildbox Administrator Staff Member

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    We tracked a bug with this last week that we've resolved has to do with editing a mesh after a preview. If you're seeing something different DM me or shoot an email to support@buildbox.com

    Completely agree. We've been and are actually working on just this currently. New demo's should be soon ;)

    Hmmm, can you DM me or send a details to support@buildbox.com stat so we can try and reproduce this? What type of device?
     
  4. bmsingha

    bmsingha Avid Boxer

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    Sure thing mate. Doing it right now. Thanks
     
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  5. itzonator

    itzonator Avid Boxer

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    Feature Suggest for BB 2 and BB 3:

    ->> To have a delay when Event Observer executes certain tasks on Game UI: Game Over, Session Points/ Coins, Total Points, etc.

    ... and we should be able to CUSTOMIZE this delay in seconds. This is handy since we use Event Observer to display levels, etc.

    Event Observer -> 5 seconds -> Execute Total Points -> Redirects to new UI

    Immediate event observer execution is not always efficient / flexible :)

    @Sean Buildbox
    Itzo
     
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  6. Ninbox

    Ninbox Boxer

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    Added: [JSAPI] Collision Group Methods

    Where is it in? I can't find it in this.entity().component('If Collide') @Sean Buildbox
     
  7. Logan242

    Logan242 Boxer

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    Feature suggestion: allow 3D model to be removed once attached on to a character. Example would be if the player has a power up it would add the 3D model and then it would be deleted after a certain amount of time.
     
  8. Hanomax

    Hanomax Boxer

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    Feature suggestion: Custom nodes library.
    So you could access to all you custom nodes inside current project.
    Currently you have to open another project and export asset from that. And then import it to your current project, open node map, and then you can copy your node.
     
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  9. tonymartz2

    tonymartz2 Avid Boxer

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    Good morning boxers
    Im I the only one starting to losing interest in BB? Love BB3 but can”t add ADS and still don”t know how to use check point.

    Im kinda of done playing the waiting game smh
     
  10. Logan242

    Logan242 Boxer

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    Any update on when the next update will come out?
     
  11. tonymartz2

    tonymartz2 Avid Boxer

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    On a simple way to implement ads to BB3 just like BB2.
    Also waiting on tutorial on how to use checkpoints
     
  12. Hanomax

    Hanomax Boxer

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    Maybe this one helps you:
     
  13. tonymartz2

    tonymartz2 Avid Boxer

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    Thanks I tried it but besides scale issues, all asset positions and orientation get changes so the game becomes 100% unplayable
     
  14. shahar.m192

    shahar.m192 Avid Boxer

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    any update about the next release?
     
  15. tonymartz2

    tonymartz2 Avid Boxer

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    Nope, contacted support yesterday about easy ads integration and got same reply
    And a tutorial on how check points works.

    I tried implementing checkpoints using scenes in 1 world but check point is used and continues at last check point it changes all scales, and orientation of all the entire game making it unless and unplayable.

    Hi there,

    In BB3 monetization nodes are designed to use with AdIntegrator. They pretty much will trigger ‘custom’ ad network, so if you already integrated MoPub or other network via our AdIntegrator solution you will be able to use those nodes without any issues.

    http://help.buildbox.com/advertising-and-sdks/using-the-3rd-party-api-mopub-example

    We are currently working on making Admob integration in BB3 easier.

    Regarding checkpoints: Please find an example attached.
    Note that the world also has a component for checkpoints. Each world using checkpoints must have it.
     

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