In creating an Advanced Move Brainbox, the newly created collision shape does not move with the Linear or Angular velocity. It remains in the static position that the asset was placed on in the 2D World. The asset DOES move, with it's own collision shape, but the Brainbox collision shape is static. I do notice that the Brainbox "chid" collision shape is not listed in the 2D World Outliner Panel at all.
Also, is there more instructions on how to manipulate the advance move functions in the Brainbox? The asset moves, but does not move back and forth (as did the Transform Option did in BB2.)
Is your Asset Physics set Kinematic or Dynamic? Because I think if it set to Static it will not move.