I am struggling with a basic event of a Platformer Game. Simply put, I want to be able to defeat a "boss" character and have that level/world end. I can defeat the boss with the mechanics of the game but I cannot figure out the best way to end that world and move to the next. (Think Mario beating Bowser in world 1-4) Is this what the Event Observer is used for? If so, how do I attach the Event Observer to notice the defeat of an enemy? After the enemy is defeated, can a "NEXT" or "MENU JUMP" appear that the character has to interact with? Suggestions?