Better Structure For Stage Clear Games

Discussion in 'How Can I...?' started by Coyowl, Nov 9, 2016.

  1. Coyowl

    Coyowl Boxer

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    Hello,

    I am developing a stage clear type of game.
    I have one stage select screen with buttons (1-10). 1 is a normal button and the rest are locked buttons. For every level, I create a UI and Stage Completed screens. Is there a better way of doing that, having one UI and Stage Completed screen for all levels?

    Thanks! :)
     
  2. runrollgames

    runrollgames Boxer

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    Make sure your levels are scenes but not worlds ..
     
  3. Coyowl

    Coyowl Boxer

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    Ok, I can do that but how do I set up the locked buttons and what about the event controller in the stage clear scene? Do you have any tutorial for that?
    Thanks!
     
  4. spicedbeangames

    spicedbeangames Miniboss Boxer

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    Start here - download the project if you want too
     
  5. Coyowl

    Coyowl Boxer

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    Thanks but I already know the basics, I've published a buildbox game before.
    I am just wondering if there is a more efficient way to structure a Stage Clear type of game.
     
    Last edited: Nov 9, 2016
    blackswan likes this.
  6. runrollgames

    runrollgames Boxer

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    Have you played wall switch game ?. They perfectly implemented scene lock thing, i tried to create same but didn't get perfect output. You better give it a try and let me know the result.
     

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