Before Send It To A Publisher Questions?

Discussion in 'In App Purchases' started by yepez7, Oct 27, 2016.

  1. yepez7

    yepez7 Boxer

    Joined:
    Oct 26, 2016
    Messages:
    55
    Likes Received:
    3
    do i put the title or they do?

    do i put the adds or they do?
     
  2. Christoph

    Christoph Miniboss Boxer

    Joined:
    Oct 4, 2015
    Messages:
    2,808
    Likes Received:
    2,310
    What part of "the game needs to be polished and completely finished" didn't you understand?

    The ads turn them off or don't put them at all. Or would you want to test something with ads on? Put yourself in the shoes of the publisher. What would you want?
     
    playsgames6666 likes this.
  3. arsen.

    arsen. Boxer

    Joined:
    Nov 24, 2016
    Messages:
    34
    Likes Received:
    14
    Yup, just put yourself in their shoes.
     
  4. bluemoonstudios

    bluemoonstudios Avid Boxer

    Joined:
    Oct 8, 2015
    Messages:
    156
    Likes Received:
    56
    Hmm, I saw it differently actually. I would have assumed you would turn on ads for when the publisher is checking your game in TestFlight so they can see the monetisation strategy you have implemented.
     
  5. arsen.

    arsen. Boxer

    Joined:
    Nov 24, 2016
    Messages:
    34
    Likes Received:
    14
    Sometimes it's publishers job to make a great monetization strategy:D
    saying this from experience;)
     
  6. bluemoonstudios

    bluemoonstudios Avid Boxer

    Joined:
    Oct 8, 2015
    Messages:
    156
    Likes Received:
    56
    So from your experience you are saying it's better to send games to publishers without implementing any monetisation?

    Can I ask what is your experience with publishers?
     
  7. arsen.

    arsen. Boxer

    Joined:
    Nov 24, 2016
    Messages:
    34
    Likes Received:
    14
    No, what I am saying is that for publishers monetization matters most(bc. this is the way they get their investment back).
    some devs don't even know how to create a monetization strategy, so then they get help from publishers.

    I have been working with a publisher that invested in his paid game $75k.. he made over $5k-10$k a day. but until people
    reached 22lvl and boom, there is a big bug.
    People got their money back, and he only left with few thousand dollars.
     

Share This Page