I'm creating a game where the character needs to jump up, so I have setup a slow mo action, but once my character hits the action, it collides with it and falls down. The Action Type is set to Gameplay. I think I messed something u. The only thing I changed is the Time Warp, here are the settings: http://imgur.com/a/ifQSN
@viking Nope doesn't seem to work. Really weird.. Somebody has any ideas why it collides with the Action?
I still have this issue. It looks like once my character hits the action, its jump force is limited automatically set to something like 10-20. Even if I change it to something like 800 it still jumps only about 20. And don't forget the character still goes down once it collides with the action. Could this be a bug in bb2? Can anyone test this, game direction is set to -90. For other settings see these images: http://imgur.com/a/ifQSN
In Action / GamePlay Air drag and Rotation drag values are the opposite to what is in the global settings. So if you set 0 to air drag and 25 to rotation drag in the global settings, then you should have 100 for air drag and 75 for rotation in the action.
No worries @trygii and @Shawh, this thing confused me too and had similar issues a while back. Hope it will be fixed.