attribute points/coins to character movement?

Discussion in 'How Can I...?' started by clin407, May 23, 2016.

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  1. clin407

    clin407 Boxer

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    I want to make a game where everytime I jump, it increases the score by X, if I make the character use any specific movement keys, I can assign scores to those. Any ideas how I can do it?

    I was thinking of placing an invisible action over the character but that would get triggered immediately when the character hits the action. I was wondering if there's a way to spawn the action on a button trigger or if there's just a way to assign points to movements in the world UI.
     
  2. clin407

    clin407 Boxer

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    For those interested, this was the solution:

    Seems easiest way to do this would be to have an action button assign to an action rewarding a point and lay it on top or underneath the movement controls. And then ensure the movement controls have block touch disabled so both buttons trigger.​
     

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