Apple Rejection

Discussion in 'Technical Discussion' started by Deliverbo, Feb 10, 2018.

  1. Deliverbo

    Deliverbo Avid Boxer

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    Hey everyone,

    I submitted my new game
    https://www.buildbox.com/forum/index.php?threads/new-game.12124/
    As you can see in the video above, when the bird falls to the bottom of the screen he dies.
    But I guess on the iPad running iOS 11.2.5 he dies immediately. When I play the iPad in the preview in Buildbox it works fine.

    But Apple replied:

    We discovered one or more bugs in your app when reviewed on iPad running iOS 11.2.5 on Wi-Fi connected to an IPv6 network.

    Specifically, the game ends just as you start playing.

    thanks Danny

    @Christoph @Andy @AndyG @jcalle
     
  2. Deliverbo

    Deliverbo Avid Boxer

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  3. Lamora

    Lamora Avid Boxer

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    Hey i had exactly this problem, so i tried to move obstacles further, but get the same rejection

    So what i did i created tutorial level with no obsctacles just showing how to play.

    Using event observer redirect after 1 play
     
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  4. AndyG

    AndyG Miniboss Boxer

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    When you export to xCode the Deployment Info for Devices is definitely set to a Universal app right?
    Otherwise your best bet is to actually test on an iPad and see whats going on and/or send bbdoc to support@buildbox.com
     
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  5. AndyG

    AndyG Miniboss Boxer

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    Screen adjustment in Buildbox settings is Fit to Width?
     
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  6. Deliverbo

    Deliverbo Avid Boxer

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    Lol no it was set to default. I believe you solved it Andy. I'll set it to Fit to Width and resubmit it. Thanks very much
     
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  7. Deliverbo

    Deliverbo Avid Boxer

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    Thank you very much for your reply :)
     
  8. Christoph

    Christoph Miniboss Boxer

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    Do you have external Testflight? I could test it on a real iPad if you want.
     
  9. AaroArts

    AaroArts Miniboss Boxer

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    You could also test it on an iPad simulator through Xcode too.
     
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  10. Deliverbo

    Deliverbo Avid Boxer

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    Very cool. I'm gonna try what Andy said and if that doesn't work we can do that. Thanks Christoph
     
  11. Deliverbo

    Deliverbo Avid Boxer

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    Cool thanks Aaro. Although I've heard the Xcode simulator doesn't work to well
     
  12. Benfont

    Benfont Avid Boxer

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    the xcode simulator works fine, it just runs really slowly - but what you want to check is the resolution of the game in several Apple devices.
    Are you sure you are setting "Fit to width" on BB?
    Also - the build in simulator in BB gives you the option of resizing the window - have you tried doing that as well?
     
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  13. spicedbeangames

    spicedbeangames Miniboss Boxer

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    I do this. Resize the windows to see if there's any problems.
     
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  14. Deliverbo

    Deliverbo Avid Boxer

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    Thanks for all your good advice :)
     
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