I made a PNG sequence of an object in DragonBones Pro, 18 different frames, each with a 5 degree angle difference. When I play it in DragonBones it plays so smooth with no judders or overlaps, however when they are exported and dropped into BB, in comes judder on the last and first frame when it loops over. I've played around with the speed/frames settings and also change the angles of the first/last frame images to no avail, it is still not smooth. Anyone got any ideas?
Are the last and first frames the same or different? I would create a simple example looped png sequence in Dragon Bones and post the result here to demonstrate the issue.
I have tried both. It goes from 0 degress to 85 degrees as 0 and 90 is the same on my object. I'll post them up.
try dropping your png sequence into BB without the first png, so drop in 2 to 18 and see if that helps.
Just tried and its still juddery... EDIT: Uploaded files @Andy, 18 frames, starts at 0 degrees, ends at 85 degrees. 5 degree gaps.
Your png sequence is all out of whack. There all of centre and in different spots. Only by a pixel or 2. You will need to go through them all and centre them perfect to remove the juddery of the animation. You can do this in photoshop really easy. just find the centre of the work space and align them all.
Some softwares are not accurate when exporting. Some other get rid of the transparent surroundings which then causes the same effect. Definitely re-check and if it keeps happening use another software.