I made a death animation that's not intended to loop. 24 frames named 1-24. For some reason the animation starts with a frame in the middle, frame 7 or so, and frame 1 to 6 plays after frame 24. Anyone knows why, and how to fix it? Thanks!
That one is there for a while, in order the animation that you dont want to loop work i found two hacks for this: First: put more frames in buildbox animation window. so if your animation is 24 set animation frames to 40 etc trial and error this one Second: Put this animation as na object into death animation
Thanks. Weird that it hasn't been fixed if it's been like that for a while (I've never tried to use non looping animations before)