I'm trying to learn the "advanced move" functionality. I'm trying to make different custom controls. I want to make a player with à jetpack. - When I press the left button he flies to the left, when I release the button he falls back. - When I press the right button he flies to the right, when I release the button he falls back. My problem is, there is no option for deactivating move on the release. There is one for activate on release, but that's all? If you have an idea, a trick or a good advice... ^^ Thanks a lot for the help
Try this. Make a second advance move (Ad Component) for the same event with "activate on release" with 0 velocity and operation replace. "Time out" should probably be 0.
Hi @Jackazoid, thanks for the reply I tried it but it doesn't work as expected. 1- When I press my button the first time, my player fly. DONE 2- When I release it, it falls. DONE 3- When I press it again, nothing happened. BUG So after the release of the button, it can not fly anymore. Probably because of the timeout of the second Advanced Move that is set to 0? But if I change the timeout by 1s, it falls during this time (1s) and after it flies again. What do you think?
there is a bug in 2.3.6 for the advanced move. maybe try the beta version of 2.3.7 or an earlier version. and don't set it to 1000, leave it at the initial 0. it will stop when it's released
nice @cytan927, thanks for the link So you're right @Tars Tarkas , with the beta version the bug is revised. It works perfectly with just on Advance Move. Perfect ^^