So I'm trying to create a Flappy type game, but it doesn't feel like the character drops quick enough. How do I make it have a heavier feel? Adding -Y gravity still makes it drop in a linear manner more than an exponential feel and the added gravity makes me raise the jump force which sometimes jumps too high to get through obstacles. Is there a way to make it jump an appropriate height, but give it a heavier drop to drop quicker?