About World Duplication - Must See

Discussion in 'Technical Discussion' started by Zoom123, Aug 15, 2016.

  1. Zoom123

    Zoom123 Boxer

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    I made about 10 skins for my game 'Busy Lanes'.View thread here: https://www.buildbox.com/forum/index.php?threads/busy-lanes-publisher-pending.6067/. Each skin is replacement png sequence of the enemy object's default animation. When I duplicate a world and replace the png sequence for the enemy object, it affects all other worlds. Why are the duplicated worlds linked? Is there a way for me to change the default animation of an object in a duplicated world without rebuilding the world?

    If there isn't this means that I would have-to rebuild each and every scene 10 times... That's like rebuilding the initial game from the ground up 10 times: 1 time for each skin. I really hope that not the case here.

    Please Help!
     

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