3d Import

Discussion in 'Buildbox 3.0' started by Zyl, Apr 24, 2019.

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  1. Zyl

    Zyl Boxer

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    Does BB3 plan to develop support for 3D files like OBJ, STL, FBX, etc.?
    For example, OBJ sequence import would be a great feature.
     
  2. PunkPuffin

    PunkPuffin Avid Boxer

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    You can import OBJ files now
     
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  3. Zyl

    Zyl Boxer

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    Thank you, I did not notice that earlier :)
     
  4. spicedbeangames

    spicedbeangames Miniboss Boxer

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    You can use blender to convert most fbx files to obj. If the obj doesnt show up in BB, then in Blender select Modification, Solidify - then apply, then export again.
     
  5. Zyl

    Zyl Boxer

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    OBJ import works fine now, I did not have the latest beta B#3049 update so it's all good.
     

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  6. AceTrio

    AceTrio Boxer

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    But how do we also import Blender UV Map as texture in BB3? I created a low poly tree in Blender, and imported into BB3. But unable to use the UV Map as BB3 texture.
    Any help is very much appreciated. Thanks in advance.
     
  7. PunkPuffin

    PunkPuffin Avid Boxer

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    You can’t do that. You need your texture as a png
     
  8. AceTrio

    AceTrio Boxer

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    I do have a png, created from the UV Map in Blender, but when I drag it into the BB3 texture, it just doesn't show up correct on the asset.
    In fact, as a test, I created a square png file with multi color lines on it, and it does not seem to be applied onto the asset the way I think it should be.I've seen YouTube videos and they seem to be doing similar thing but works.
    Any help is appreciated.
     

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  9. Tars Tarkas

    Tars Tarkas Avid Boxer

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    I haven't use blender but I think you have to bake the texture and model.
     
  10. AceTrio

    AceTrio Boxer

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    Ok let me try that.
     
  11. AceTrio

    AceTrio Boxer

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    Update on my question above: I followed Blender Guru's tutorial - "
    How to Bake Perfect Normals in Blender - Tutorial" () and I managed to import the object into BB3 and then use the .png file to perfectly fit the object.
     
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