Does BB3 plan to develop support for 3D files like OBJ, STL, FBX, etc.? For example, OBJ sequence import would be a great feature.
You can use blender to convert most fbx files to obj. If the obj doesnt show up in BB, then in Blender select Modification, Solidify - then apply, then export again.
But how do we also import Blender UV Map as texture in BB3? I created a low poly tree in Blender, and imported into BB3. But unable to use the UV Map as BB3 texture. Any help is very much appreciated. Thanks in advance.
I do have a png, created from the UV Map in Blender, but when I drag it into the BB3 texture, it just doesn't show up correct on the asset. In fact, as a test, I created a square png file with multi color lines on it, and it does not seem to be applied onto the asset the way I think it should be.I've seen YouTube videos and they seem to be doing similar thing but works. Any help is appreciated.
Update on my question above: I followed Blender Guru's tutorial - " How to Bake Perfect Normals in Blender - Tutorial" () and I managed to import the object into BB3 and then use the .png file to perfectly fit the object.