https://www.buildbox.com/forum/index.php?threads/free-google-play-game-marketing-course.19332/ According to this post, buildbox exported games can...
Ok, I finally found working option here https://stackoverflow.com/a/27189994 GameViewController.update //instead of [self...
"Share" button do not work on iPad (works fine on android phone/tablet,iphone), app rejected by apple review team. Please advise... Here is what...
for infinite "worlds" - yes, pro version required. Infinite scene inside of single world is available in any version.
Just tried to create new project with 3.2 and attach touchRotate to object - everything works fine. Thanks!
This issue still present https://www.buildbox.com/forum/index.php?threads/touchrotate-vs-infinite-rotation-when-angle-reached-360.17633/
This issue is still present in latest versions of Buildbox 3 Please help
nope
mazely https://play.google.com/store/apps/details?id=io.hyperplay.mazely
This issue is still not fixed https://www.buildbox.com/forum/index.php?threads/touchrotate-vs-infinite-rotation-when-angle-reached-360.17633/
https://www.buildbox.com/forum/index.php?threads/level-progression-using-worlds.16891/ check this out
Not sure what this means, but if this fix was for following issue:...
[ATTACH] It was set to 3 in my project, tried 6 - same thing: ball hits moving obstacle and in rare cases stucks)
Yeah, but this affects responsiveness of touchMove - you want to keep it responsive, but limit the max speed
Goods questions) > So everyone must have this problem? I saw few posts on forum on subject, and limiting the speed was the answer. I did apply...
After limiting the speed, you might get into another issue - your ball still can skip initial border collision and get stuck in a wall when...
I did't do it for touchMove node, but you will have to edit touchMove script: function touchMove(point) { if (!enabled) return; let dx =...
Buildbox 3.0.1 #3152 Google play preflight report gives 1 issue out of 12 tested devices Not sure how critical is this, but with 3.0.0 there was...
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Also, when screen adjustment is set to "auto" and "stick to edge" flag is off - there is slight difference in how UI is rendered on different...
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