I am trying to figure out the same thing. Perhaps someone hast the code that accomplished this with the BB2 portal logic pieces?
Hi, You can achieve this using send and receive node under action Take a look at this bbdoc https://www.dropbox.com/s/pvf8yjbkishhoca/teleport.bbdoc?dl=0
This is an interesting idea, but If I'm understanding it correctly it simply removes an object at the starting location/position and then creates a new one at the new location/position. If you have logic on your character it does not get transferred to the new object that gets created. I haven't tried it, but I guess I could potentially replicate my character along with the logic/nodes for each position. The other hiccup is that my gameplay requires that the character be followed by the camera.
Im a huge fan of Smart Penguins and their videos, but I will have to do some research and rewatch the video tutorial to see if checkpoints will work when there are multiple touch points/destinations available in an open 3d world. Im hopeful! Thanks!
Hi, Copy all the properties which you have in cube 1 to cube 2. So when cube 1 collides with a portal it converts to cube 2 and spawn from the designated location and when the cube2 has the properties of cube1 it will behave like cube 1 and add a collision property for cube 2 too.In that case if cube 2 collides with the portal it changes to cube 1.Hope you understood. What you have to do is from the above given bbdoc open cube 1 and connect move node directly to start.And open cube 2,copy-paste move node and connect to receive node.
@visionarymonkey @sueraali @Cheatcode2explode @nforce Take a look at this video https://www.dropbox.com/s/rj4x7ccv8b2oojv/Screen Recording 2020-05-11 at 8.42.10 PM.mov?dl=0
Thank for the further details. I played around with your solution and I think I could make it work, however I'm not sure it's any more efficient than my current method which is to use a send and receive along with a position animation node. Thanks again for your help!
You are welcome.This is not the only way .Each node plays a role to make the perfect physics.What i made is just an example.Remember Necessity is the mother of invention
So weird. This could all be solved with a set position node actually. I hope Buildbox creates a node like this so simple to implement I am sure.