Make The Character Teleport From On Object To Another?

Discussion in 'How Can I...?' started by nforce, Feb 29, 2020.

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  1. nforce

    nforce Boxer

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    Someone please let me know .. BB3 is a whole different beast when it comes to all these things.
     
  2. Cheatcode2explode

    Cheatcode2explode Boxer

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    I am trying to figure out the same thing. Perhaps someone hast the code that accomplished this with the BB2 portal logic pieces?
     
  3. sueraali

    sueraali Boxer

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    I have been looking for a solution in this regard, but I could not reach the desired result.
     
  4. visionarymonkey

    visionarymonkey Boxer

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    Im interested in this same functionality.
     
  5. Dean Wilson

    Dean Wilson Boxer

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    I found this video, hope it helps.
     
  6. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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  7. visionarymonkey

    visionarymonkey Boxer

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    This is an interesting idea, but If I'm understanding it correctly it simply removes an object at the starting location/position and then creates a new one at the new location/position. If you have logic on your character it does not get transferred to the new object that gets created. I haven't tried it, but I guess I could potentially replicate my character along with the logic/nodes for each position. The other hiccup is that my gameplay requires that the character be followed by the camera.
     
  8. visionarymonkey

    visionarymonkey Boxer

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    Im a huge fan of Smart Penguins and their videos, but I will have to do some research and rewatch the video tutorial to see if checkpoints will work when there are multiple touch points/destinations available in an open 3d world. Im hopeful!

    Thanks!
     
  9. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    Hi,
    Copy all the properties which you have in cube 1 to cube 2. So when cube 1 collides with a portal it converts to cube 2 and spawn from the designated location and when the cube2 has the properties of cube1 it will behave like cube 1 and add a collision property for cube 2 too.In that case if cube 2 collides with the portal it changes to cube 1.Hope you understood.
    What you have to do is from the above given bbdoc open cube 1 and connect move node directly to start.And open cube 2,copy-paste move node and connect to receive node.
     
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  10. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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  11. visionarymonkey

    visionarymonkey Boxer

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    Thank for the further details. I played around with your solution and I think I could make it work, however I'm not sure it's any more efficient than my current method which is to use a send and receive along with a position animation node.

    Thanks again for your help!
     
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  12. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    You are welcome.This is not the only way .Each node plays a role to make the perfect physics.What i made is just an example.Remember Necessity is the mother of invention ;)
     
  13. volcank

    volcank Serious Boxer

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    So weird. This could all be solved with a set position node actually. I hope Buildbox creates a node like this so simple to implement I am sure.
     

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