Here I found Tars Tarkas's thread about progerssion with points: https://www.buildbox.com/forum/index.php?threads/progression-with-points.17240/ But it works only, if you collect points in certain order. So, I took particles's progress bar, which uses different distances, thread is here: https://www.buildbox.com/forum/index.php?threads/progress-bar-with-different-level-distance.16803/ And modified it, so I could fill up bar, by collecting points. Each level is new world. And in game UI, you can set up, how many points player can collect in that level. BB DOC file: https://www.hanomaxgames.com/Downloads/BallFlipperImp_v3.bbdoc BB asset: https://www.hanomaxgames.com/Downloads/Progression_points.bbasset Video:
In this template, progress is not saved. Because of mind map set-up. Start button is connected with level 1 and level 2 completion UI is connected with level 2 etc.
Hey @Hanomax this is by far one of the best bbassets out there ;-) Do you have an idea of how to make perfect score in BB3 (your way). Perfect text or confetti triggered when the player executes perfect action in the game. I have managed to do it in some other ways, but looking for some more effective ways. Have you done perfect score system in BB3?
Thanks! I have not done perfect score system. But can you give context and define perfect score in your game? Certain amount of points/coins in level or some time frame or something else? Maybe I come up with some ideas, which might work in theory.
The concept is very simple. All hit games have that on the App Store. It is a text label along with confetti or without confetti to trigger when a “perfect action” is taken by the player. Text label examples: - Perfect - Awesome - Great - Amazing It lets the player know that they are skilled in some way playing the game, it helps CPI and retention Usually when I want to trigger Perfect Score, I create invisible object, I place that object somewhere in the game to indicate that if character gets closer and collides with that invisible object the score reward (perfect score label, confetti) will pop-up on screen. You can tie certain score amount to trigger after perfect is made. I have hard time visualizing that on UI as this is a good place to do it (like bbasset/ object on UI) -> like we have with the progress bar object on Game UI Hope this clarifies a bit
I think also that UI is not right place for that. I'm thinking something like this: Make invisible object, and script into that asset, which counts points (making total points for that level as variable and pin it, so you can adjust it's number in every level). And when points requirement is reached, it sends out "true" value, which spawns your text or confetti. For me, writing this kind of script would be hard part. But for coders, it seems quite easy task.