When I set an IfCollide on a character (or anything) and set its bounce properties to make it bounce off something else, it just falls right through it. It was previously working. :/ Seems like everything is breaking in Beta 2.
bump. occasionally facing the same issue with collide, navigation buttons and mouse controllers randomly.
For anybody experiencing a similar problem with characters falling through the ground, remember to keep your ground Scale in positive numbers for x, y and z. It's easy to generate a negative number when scaling using the Scale Multitool and not the Entity input. The Multitool allows for negative scale factors. For example, -1, 0.1, -10 will cause the character to fall through the ground plane.