Death Animation Of Character Problem (solved)

Discussion in 'How Can I...?' started by steadyrollinman, Feb 2, 2017.

  1. steadyrollinman

    steadyrollinman Boxer

    Joined:
    Jan 14, 2017
    Messages:
    19
    Likes Received:
    2
    Hi broxers
    Ok to start off my death animation has couple of objects inside..i want them to have physics to create a random death animation like done in the line zen game.. However, the problem im facing is that when my character dies the death animation starts to go vertically up for some reason where in my game there is 0 gravity..and the objects have 0 velocity..also to Note.. if i keep the death animation to the default where there is just tthe particle system..i can see (when i turn on the debug mode at runtime) that the collider for the player goes vertically up too.

    Can anyone tell me y that is happening?
    Thanks
     
  2. steadyrollinman

    steadyrollinman Boxer

    Joined:
    Jan 14, 2017
    Messages:
    19
    Likes Received:
    2
    Never Mind...lel..That weird situation when u find answer yourself only after posting a question...Fall attribute for the character was set to 1...setting t to 0 solved it... :D
     
  3. Vikas

    Vikas Avid Boxer

    Joined:
    Feb 24, 2019
    Messages:
    115
    Likes Received:
    104
    Actually I am facing same problem
    I have set fall attribute 1 in my 1st world it’s working

    But same setting isn’t working in other world...

    I don’t why my death animations flies up ....
     
  4. kelvin_ye

    kelvin_ye Boxer

    Joined:
    Oct 8, 2015
    Messages:
    49
    Likes Received:
    49
    You might be able to solve this by adding the Spawner component to each of the objects you've placed in the Defeated Animation Screenshot 2019-03-25 13.41.14.png
     
  5. Vikas

    Vikas Avid Boxer

    Joined:
    Feb 24, 2019
    Messages:
    115
    Likes Received:
    104
    Thanks it worked !!!:)
     
    kelvin_ye likes this.

Share This Page