I'm trying to get an object destroy when met with character in an avoidance game. I'm using the object as an action (reward coin). I want the destruction to be moving a bit upward to look more real as the character collides with it moving upward. I have made action animation with Physics object of type Physics. Added Linear velocity, Collision type to Collide and No Destroy. Also added Spawner. But when Character collides with it the objects tends to behave moving a bit downward directly. Similarly, the character also jerks a pixel downward when it collides.
Destruction is also appearing at the player position i.e. if I hit the Action object at either sides it appears as I've hit it at center. Here is the link for the file, if anyone could update it. Example Buildbox Source File