Hey guys, this really only pertains to previous 2.0 BETA users, here are main changes between BETA5 and the initial 2.0 release. Code: added: copy/paste to mind map added: math operations to advanced move added: ability to adjust origin of path separately added: remove unused scenes and components added: global clones tool added: check for other apps playing background music updated: using QT 5.6 for editor updated: Chartboost 6.3.0 iOS updated: HeyZap 9.4.7 iOS and Android updated: Leadbolt 6.0b iOS fixed: portal crashes in Windows 10 fixed: preview crashes in Windows fixed: residual camera flash on defeat fixed: crash when updating values in sprite editor fixed: crash while deleting objects in outliner fixed: crash pasting action into animation container fixed: crash with particles in bullet animation fixed: issues with start/next checkpoint fixed: state for labels and loading counter not saving fixed: issue with naming regular world/ui to "Start" fixed: inconsistent naming of object/assets/layers, etc fixed: backgrounds not importing correctly fixed: loading and bbdoc optimization, more to come! fixed: score not (re)setting correctly fixed: no warning for not enough currency fixed: animation continue after game is paused fixed: invincibility different from BB1 fixed: crash after Menu Jump fixed: object locking inconsistent in outliner fixed: issue with saving Back Jump state fixed: after conversion score type not correct in general settings fixed: number fields too limited (2 decimals not enough in some cases) fixed: memory leak with spawners inside animation fixed: EXE showing blank screen after export fixed: issues with Share button fixed: crash deleting UI nodes fixed: crash when using preset with autoshooting and much more!
Multiple select is coming at a later date. We're are still laying groundwork for it. It's a very complicated feature and we need to have certain things in place before it can happen. It is probably the highest requested feature, but it needs to get done properly.
@Andy Chartboost 6.3? How can we put 6.4 instead of 6.3 because Chartboost is running a promotion, 20% increase on revenue of video ads. It only works with the latest sdk 6.4
At time the work was done that was the latest available. You should be able to swap the framework in the export. It should work with no errors if they did not change the API. You will need to test and confirm the functionality of course.
added: remove unused scenes and components This ruined my current state in game. the mirrors were re-sized in random and after clicking restart whenver the player dies, the whole scene is a mess... It made me place the mirrors again but since It causes the scene to get distorted, I just deleted the mirrors for the mean time... I'll email this to support... ,Just sayin' I don't know if it is a good advice for other boxers to avoid clicking that if they used mirrors.
In B#1066 score is not reseting to 0 after Game Over. Maybe we set wrong settings? But in other games is working properly with this settings. @Andy
Ah ha, this is a cool addition, thanks. I've been cursing everytime I want to slightly tweak the start position of a path and end up having to readjust the entire path as it all moves together. This new addition will speed up production a little - nice one BB Team Been playing with BB 2.0 all day and it seems pretty stable to me - Kudos to all.
Hi @heathclose All of our settings are set to current. We will try some change to see if it's working, or at the end we will contact support and send them .bbdoc file. Thank you for reply.
Hi @heathclose This is our settings in game for score. As we drag and drop Label to Game Field UI and set like this, and we can not select World as is not shown at all. After we Exit BB2.0.1 and open again and now it set like this, with World set to All But we have made our Points to go reverse using single text in game in Game Field.
The lag when you animate stuff in UI and then when you choose Ads in Mind Map still there, it was in beta5 and i mentioned it to Sean. Please have a look at that too. Thank you
Really looking forward to achievements. Any idea where these are on the road map? We have a publisher telling us Google Play will NOT feature a game at launch without working achievements.
is there a date for the release of the next version? there's still an issue with the score counting; cannot publish any game that way.
I think it's safe to say 2.1.1 is fairly certain for next week. If you need to verify if an issue is fixed let me know the ticket number so I can say for sure.