I actually loaded each obj frame as a separate 3D model Node into the Actor Entity. Renamed all the 3D model nodes as Frame_01, Frame_02, etc....
@NikRudenko New console can't be made wider, so long statements get cut off, even when error is selected. Can separate window option be...
Did you drag it into the interface? You can't open asset files, only .bbdocs
This might give you some insights: https://www.buildbox.com/forum/index.php?threads/globalvars-manager.14482/
Export one obj model per frame of animation from 3d Program. Add one 3d model node for each frame of animation in actor object. Use JS to enable...
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#2382 but it has an introduced bug with scene naming.
This looks really cute & polished. Nice one!
The collisions are all 3D at the moment. You have to manually turn off Z axis per object for now. The same thing occurs if you use a sphere basic...
Turn on Debug mode & you'll see the problem. It's a bug with the Sphere Collision object scaling I'm reporting to support.
You can also Group a background object to the Camera for that "80's bluescreen look" ;)
This looks like a bug. The sphere collision object doesn't scale properly. I'll report it. Here's the file I modified to work. You are better off...
This is excellent news about a very sound decision. It was concerning that many BB2 capabilities were missing in BB3. 2D is not dead & probably...
Hey Guys, I modified the "Position, Rotation & Scale Animation" Nodes from actions, to oscillate between the start & end points, with an...
Separate names with a comma.