You would have to add in a separate image (the background you want) and send it to the back of the scene. Remember to set is as a decoration and have in on a layer above your original background.
When ever I try to do it, I get only one bg. when I delete it in the 2nd scene for example, it get's deleted from all the of the scenes
@eyal the backgrounds you put in BB are global across all your scenes, so Do Not Delete any of them, because, as you have experienced, it will delete it from all scenes. What you need to do, is add all the images you want to use in your BB game as backgrounds and send them all to the back, so if you're using 3 x backgrounds, you could for example use; BG1 on scenes 1 through to 5 BG2 on scenes 6 through to 10 BG1 on scenes 11 through to 15 In order to bring BG2 further forward for scenes 6 to 10 if you're on a Mac, you can hold Cmd+Right Click and BB will show you a stacking order for all layers (images) where you click on the screen. The top of the list shows the highest image (the most forward image) and the bottom of the list shows the images furthest back in the Z-axis. So the backgrounds in your scenes 1-5 will look like: BG1 BG2 BG3 ~~~~~~ The backgrounds in your scenes 6-10 will look like: BG2 BG1 BG3 ~~~~~~ The backgrounds in your scenes 11-15 will look like: BG3 BG2 BG1 Of course you could also return to any of the other backgrounds in later scenes too - have fun
No way! I had no idea you could do this. I thought the order was global across all levels, may have to update my game now… Thanks for the tip @phil
Ah ha, the downside of typing what you think is the solution, prior to actually testing it out for yourself. Sorry guys, I just tried what I typed above and you cannot order the backgrounds as I've described. So the only way I can see to do this, is add the others backgrounds as objects and send them to the back and set them to Decoration - No Collide - No destroy. That works okay, just bare in mind you will have to stretch/size or duplicate this 'background object' to fill larger/longer scenes. I just did this with a 2020px background and simply hit D on the keyboard to duplicate it to the right and it looks and scans great. Sorry for giving you guys a bum steer there - Oops!
Hahahaha.... and I was really trying to emulate what Phill was explaining... really had me there for a while
Yeah and if you sprinkle fairy dust on the background and all the odd numbered scenes, your app will get to #1 in the charts too, forgot to mention that also Sorry guys, my bad.
@Phill Mason I just started reading this thread and had a WTF moment! I was just starting to think and imagine all the rework I was going to have to do and was actually relieved in some ways that was a...cough...how should we say....overly enthusiastic statement
It works for me. You may have to press that several times until the selected object reaches lower Z axis than the other object you care of. Have you tried "cmd+{" ("cmd+shift+[") ? That would send your object to the farthest Z axis immediately...
Great stuff with the scene dependent backgrounds @Phill Mason! BTW with a constant moving game style you can do parallax effect as well: Add more more of these decorations, one for each layers Add a little bit of speed to these layers so the furthest layer appears move slower then the one in the front...