Hi I was wondering if anyone might have tried this - I want to create a lift whereby the lift gets activated ONLY on collision (this I have done) but I want the lift to drop back to its original position and stay there (this I have also done with transformation but issue now is if i go back to use lift, lift does not move because the transformation had reset its Y-axis to 0.
I think it's possible to do once. Just make the stop logic a little bit further down than where it starts. Put the collision to raise, at the end put a logic so it changes direction and at the end you put the 0 value. Probably not exactly what you want but if you get it right with the physics it will appear to be a lift.
Just remember, there is no such things as "impossible" (unless that is a game type lol) Attach a Logic to your Character and let that start the elevator go up: Another Logic on the top brings back the elevator, where on the ground a third one stops it...