Too many lights can really affect memory but Trey mentions a trick in his Line zen video saying using a circle collision shape greatly helped. In the video at about 10minutes he talks about it. If you find out any other answers I would love to know also. cheers
I did that to change the colour of backgrounds but found I could only have one or two per scene other wise BB would start to glitch out a little bit and show fantom lights. How many atlas's do you have?
I have a bunch of programs running (including Camtaisa). The final game will have no more than five or six. Do you think logic pieces Kill performance?
Are you scaling down inside Buildbox? If those are the 2048x2048 size sprite sheets it appears you are. Scaling down is bad in general... it's going to kill your available memory which in turn will eventually kill performance on lower power devices.
Yeah, using larger images have no advantage but major disadvange. Scaling up when possible, like solid colors or simple gradients is useful as well to save memory/space.
@Andy I also noticed my game crashing or freezing when I use an image for the splash screen that was the absolute biggest image bb could handle. Once I narrowed it down to that image and made it much smaller, no more freezing or crashing.