Effects and Logic Question

Discussion in 'Technical Discussion' started by VectologyGames, Dec 15, 2015.

  1. VectologyGames

    VectologyGames Serious Boxer

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    Could anyone tell me how memory intensive logic pieces and effects are?
     
  2. Collin Wade Thiessen

    Collin Wade Thiessen Avid Boxer

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    Too many lights can really affect memory but Trey mentions a trick in his Line zen video saying using a circle collision shape greatly helped. In the video at about 10minutes he talks about it.

    If you find out any other answers I would love to know also. cheers
     
  3. VectologyGames

    VectologyGames Serious Boxer

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    How about light WITHOUT shadow? I did that here for atmosphere

     
  4. Collin Wade Thiessen

    Collin Wade Thiessen Avid Boxer

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    I did that to change the colour of backgrounds but found I could only have one or two per scene other wise BB would start to glitch out a little bit and show fantom lights. How many atlas's do you have?
     
  5. VectologyGames

    VectologyGames Serious Boxer

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    Only 2 for now.
     
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  6. Collin Wade Thiessen

    Collin Wade Thiessen Avid Boxer

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    Perfect! is it lagging on device or in BB preview or are just asking in general?
     
  7. VectologyGames

    VectologyGames Serious Boxer

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    I have a bunch of programs running (including Camtaisa). The final game will have no more than five or six. Do you think logic pieces
    Kill performance?

    Screenshot 2015-12-15 12.25.11.png Screenshot 2015-12-15 12.25.20.png
     
  8. Andy

    Andy Miniboss Boxer

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    Are you scaling down inside Buildbox? If those are the 2048x2048 size sprite sheets it appears you are. Scaling down is bad in general... it's going to kill your available memory which in turn will eventually kill performance on lower power devices.
     
  9. Collin Wade Thiessen

    Collin Wade Thiessen Avid Boxer

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    Too many objects has been my problem
    Thanks Andy that is good to know.
     
  10. VectologyGames

    VectologyGames Serious Boxer

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    Yes, I was scaling down. So making sure everything is the Exact size is key. is this correct?
     
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  11. Andy

    Andy Miniboss Boxer

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    Yeah, using larger images have no advantage but major disadvange. Scaling up when possible, like solid colors or simple gradients is useful as well to save memory/space.
     
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  12. Machine Rises

    Machine Rises Serious Boxer

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    @Andy I also noticed my game crashing or freezing when I use an image for the splash screen that was the absolute biggest image bb could handle. Once I narrowed it down to that image and made it much smaller, no more freezing or crashing.
     
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  13. VectologyGames

    VectologyGames Serious Boxer

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    Sweet man! I will keep this in mind.
     

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