Drag UI dist bbasset to game UI, to display current distance: https://www.hanomaxgames.com/Downloads/ui_dist.bbasset And Game Over dist bbasset to game over UI, to display last distance and best distance: https://www.hanomaxgames.com/Downloads/game_over_dist.bbasset Short tutorial for that: UPDATE LOG: Added multiplier.
Subscribed to your channel Easy to use for #NoCode Can you update this asset with with score multiplier? > Score Multiplier > Score set values? all ref from BB2
Hi great asset only I have one question does this add these values to the current score and this also registers to gamecenter?? Thanks
I don't know. At project settings, you can set score type as "Distance", which should be related with gamecenter. But I haven't tested it.
I'll add score multiplier later tonight. SO, if you set it to 0.5 for example, score goes 50% slower.
Well, it is possible. But for that, you need to add conditions inside script. So if Settings.character == 1, then one multiplier, otherwise something else.
Run 3 unblocked is one of the most popular runner games. you have to run in a galaxy and unlock new levels.
Your asset is nice but I am having an issue with it. for the best score, You asset renders below the background image while the asset is at top on hierarchy. Here are the screen shots
https://buildbox.com/forum/index.ph...r-the-official-3-1-4-update.18635/#post-96209 This is a bug from version 3.1.4.
Thank you. I appreciate your time and effort for making such assets. Is there a way to save the top score after closing the game. I have created another UI page and show only the top score there but the problem is when I close the game and reopen it, the top score is not there because I think it erases the RAM data by closing the game. is there a way to save it in ROM to access it later. Thanks
I don't know. I guess you're testing on Android? On iPhones, data is stored and reloaded, when game is opened again. Except those cases, when game crashes. But I don't know, how it is on Android.