I've been doing a Motocross type of game recently and I've been thinking, OK wheels are separate objects from character, what if we can use Wheels as "part of characters." See now, I cannot use Portal and GateKeeper logic pieces because of this in Motocross type of games. The character is going through the portal / gatekeeper and the wheels are not, because they are treated as separate objects. It looks weird when you actually experience stuff like that. Thanks
Tried that Bilz636, it simply clones the character without the wheels when using portal, where character 1 (not the clone) is having wheels and remains in the same position. This is not of use whatsoever, because I want character 1 (not the clone) to be transferred from one point to another. Wheels are not part of the character, they are treated as separate objects to go through portals / gatekeepers.
I've been thinking .... If I add the "wheels" as characters, instead of objects, will probably not work, because I have to link the wheels to the character and the "wheels feature" is only in "objects node" Wheels are recognized by BuildBox as Objects only. If I add wheels as characters... let me give it a shot anyways I got an error: only the first character can be added into the first scene. Since I cannot have two characters (main char + wheel char), it is not going to work as I cannot link both on Start Scene. @TreySmith BuildBox needs an upgrade