I'm trying to achieve something pretty simple but can't get it to work in BB2: when my character touches the enemy I want them both to get killed. In BB1 this worked in my game perfectly fine. But now in BB2 it doesn't work anymore. I tried to play with the Health and Lives of the enemy but it doesn't change a thing. The character always dies but the enemy keeps living with tons of fun. Is this a bug (I'm seeing them everywhere now) or am I doing something wrong?
You could add a "Destroy all" action to your characters death animation. Or add an invisible character bullet object to your characters death animation and make it as big as you can to cover the whole screen.
Thanks telerebor, but this is unfortunately not what I need. I want only the specific enemy destroyed which destroys the character.
Has anyone else an idea how I could make it so that when the character clashes with the enemy both, the character AND the enemy dies? I really can't get this to work anymore...
That worked before but not anymore. Actually all my setup is like that. But it seems I just found out how. Character health = 0 Character damage = 1 Enemy health = 0 This seems to work...