Hi everybody I would like to know if there is a way the settings of a game is as follows and the distance score to counts the way to the end (from ground to checkpoint | no coin type). Game Play: - Character | Character starts from the ground (bottom of screen) - Jump | Jumps to the top of the screen - Next Chechpoint | At the top of the screen is Next Chechpoint Advanced Gameplay Settings: - World | Game Speed | Static | NO speed, NO move - World | Game Direction | -90 or 270 [Sorry for my English. It is not my native language]
Thank you for your reply. Yes I did that but I forgot to mention it. The point is that I would count distance, not coins and all without moving the world.
You can set invisible coin actions as the character progresses, have them add to the distance score by giving the newly added "Reward Points" a value instead of "Reward Coins"
I have the latest BuildBox version (1.3.5). Unfortunately I read the ChangeLog but not noticed in the actions. Thanks again for the help. The way of playing the game is ready and works correctly (set checkpoints, next checkpoints, ...). The only way to show the score is by "Label - Action - Coins Amount" but every time I buy something (like bombs) removed coins from the score. I am looking for a way to collect the player coins for "in game currency" and other coins for score (like distance). Every time I go to buy something I reduced the score accordingly. Thanks again and sorry for my English.