Hey everyone, stay with me as I try my best to describe my problem lol I have my character and enemy animations all sorted but I'm having trouble making the correct (health) action for my enemy. So when the enemy collides with my character it deducts 1 health which is initially what I want. But well as that happening, when my character shoots the enemy and destroys it, it also loses 1 health. How do I make the enemy deduct health only when it collides and not when it's destroyed by bullet? TIA