The Published Game Design Manual

Published Game Design Manual

Free Download:  The definitive guide to creating games that publishers want to sign.

We’re excited to announce the release of the Published Game Design Manual.  This in-depth guide was written by Buildbox founder, Trey Smith, who’s also a game business owner with over 60 million downloads and counting under his belt.  You’ll notice the guide is written to help you create games that publishers want, and this is something Trey has a lot of experience in.  Over 40,000,000 of these downloads are from published games, and in fact, Trey and the Buildbox team have not released a game in 4 years that hasn’t been with a major publisher.

You’ll notice the guide is written to help you create games that publishers want, and this is something Trey has a lot of experience in.  Over 40,000,000 of these downloads are from published games, and in fact, Trey and the Buildbox team have not released a game in 4 years that hasn’t been with a major publisher.

This exclusive guide covers all the different parts of game design that every indie developer should know, especially if they want to get their game published.

What’s Inside

In the book, Trey discusses in-depth the five key factors for getting published:

  • Game Design
  • Graphic Design
  • Level Design
  • Retention

You’ll learn the basics for game design to give you a solid understanding. Then you’ll learn how to create new exciting game worlds and build out fun levels. You’ll also learn the secret to balancing difficulty and skills in your gameplay. Learn how to add uniqueness to your game to make it stand out to publishers and much more.

Every important aspect of game design is broken down into easy, actionable steps that you can take.

So, whether you’re a new to creating games and are in need of some guidance or you suddenly find yourself lost and unsure of the best direction to take with your game design, this manual will help.

This guide was created so you can tap into these years of experience, and learn specifically what we’ve found publishers are looking for when signing our games.

Trey had mastered the art of dealing with publishers and discovered the secret formula to getting a deal.  In this manual, you’ll learn specifically what he does when coming up with new ideas and pitching them to publishers.

Download

Ready to download the Published Game Design Guide?  It’s free.  Grab it here:

DOWNLOAD PDF

Tiana Crump

About Tiana Crump

Tiana Crump is a journalist and social media manager at Buildbox with a passion for inspiring others and driving brand awareness. As a gamer and creator, she enjoys sharing game development insights, tips, and success stories from the Buildbox community.

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