Xcode Error - Library Not Found For -lapplovinsdk

Discussion in 'Technical Discussion' started by lqur, Dec 10, 2017.

  1. lqur

    lqur Boxer

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    Exported my game to iOS, getting the following error when building:
    ld: library not found for -lAppLovinSDK
    clang: error: linker command failed with exit code 1 (use -v to see invocation)

    Can someone point me in the right direction? Buildbox 2.3

    Thanks,
     
    Last edited: Dec 10, 2017
  2. Lamora

    Lamora Avid Boxer

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    Ok so its something wrong with 2.3 i have same problem when trying build apk in android studio and im stuck for two days trying to find solutions. thats a big no no for me

    And of course APK is exported when i have no ads in game so thats something to think about.
     
  3. lqur

    lqur Boxer

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    @Andy or somebody from the devs can help?
     
  4. adrogdesigns

    adrogdesigns Avid Boxer

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    what version of Xcode are you using?
     
  5. lqur

    lqur Boxer

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    XCode 9.1
    I can confirm that I don't have the error when removing Applovin from BB.
     
  6. Lamora

    Lamora Avid Boxer

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    No one can help us :) cleary something missing when exporting from buildbox only fast update can fix it :)
     
  7. adrogdesigns

    adrogdesigns Avid Boxer

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    OK, bb 2.9 and lower , you need to use Xcode 8, bb 2.3 you need to use Xcode 9.
    Thats as far as i can help. sorry.
    but it sucks cause i can't use bb 2.3 cause my mac is to old to install Xcode 9, so I'm stuck using bb 2.2.9.
    Until i buy a new mac.
     
  8. Lamora

    Lamora Avid Boxer

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    Good for you trust me, enough is enough i I waited two months for 2.3 to publish games and not only 2.3
    - Erased my games atlass thankfully i have copies
    - Ruin my game concept since there is no longer random spawner
    - There is some problem with Ads sdk's so you cant export game with ads
    I'm really mad there always high hopes for new update but this time is to much
     
  9. lqur

    lqur Boxer

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    Does somebody know how to get this fix by BuildBox team? Who is responsible?
     
  10. adrogdesigns

    adrogdesigns Avid Boxer

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    i contacted support, and that was the answer they told me.
     
  11. lqur

    lqur Boxer

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    Sorry, I am already using BB 2.3 and XCode 9 (my mistake in the first post)...
    Maybe a manual solution would work?
     
  12. adrogdesigns

    adrogdesigns Avid Boxer

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    then I'm unsure, sorry.
    let us know if you find a fix!!!!
     
  13. lqur

    lqur Boxer

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    Temporary fix was to use the "Custom" intertstitial in my Game Mind Map, export, then manually add the Applovin SDK to XCode project and implement the "showCustomFullscreenAd" method. Not the best solution for a "no-code" game making software...
     
    volcank and adrogdesigns like this.
  14. volcank

    volcank Serious Boxer

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    Hi @lqur I am trying to implement Applovin using custom settings. Was it easy to implement that after export?? Did you use the example below to integrate

    http://help.buildbox.com/advertising-and-sdks/using-the-3rd-party-api-mopub-example

    I also would like to implement rewarded video and banner have you tried that. If possible a small guidance could be really helpful. Thank you!
     

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