Why Game Running Slow On My Phone ?!

Discussion in 'How Can I...?' started by YounessDrh, Nov 19, 2017.

  1. YounessDrh

    YounessDrh Boxer

    Joined:
    Nov 12, 2017
    Messages:
    12
    Likes Received:
    2
    Hi everyone

    I have some problem.
    on system my game run normally very smooth but I test on my android phone is very slow.

    I try to do this already.

    Hello,

    1- In the "Tools" menu, "Remove Unused Level Object" and "Remove Unused Image Objects".
    2- In View, "Atlases", press "optimize" and "Optimize Atlases" and "Rebuild"

    But always the some problem

    How can I fix this ?
     
  2. Jonathan Benson

    Jonathan Benson Boxer

    Joined:
    Sep 14, 2017
    Messages:
    66
    Likes Received:
    33
    may be you are using many OBJECT SPOWNERS. use less spowners and it will never lag. And also check the object delete threshold.
    upload_2017-11-20_17-9-42.png
     
    Mayur Gadhiya likes this.
  3. Phoebe

    Phoebe Serious Boxer

    Joined:
    Aug 9, 2016
    Messages:
    667
    Likes Received:
    391
    How Mutch atlases ? FILE SIZE ?

    And your Back Deletion Thersold ( I use for my JUMPand Run Kevin to go 2600 max and Magic Traps 1900 MAX )
     
  4. YounessDrh

    YounessDrh Boxer

    Joined:
    Nov 12, 2017
    Messages:
    12
    Likes Received:
    2
    I have 9 Atlases
    and each of them has 2048 width and 2048 height

    how to reduce the atlases size
    and make less atlases?

    For my Back Deletion Thersold i have back deletion thersold set too 1000 and Sides deletion thersold set to 700

    what do these parameters mean? do I have to minimize them?
     

    Attached Files:

    • 1.png
      1.png
      File size:
      2.8 KB
      Views:
      38
    • as.png
      as.png
      File size:
      2.8 KB
      Views:
      39
  5. Phoebe

    Phoebe Serious Boxer

    Joined:
    Aug 9, 2016
    Messages:
    667
    Likes Received:
    391
    wow 9 atlases ist to mutch , do you downsize your PNGS in Buildbox or you use it 1by1 ?
     
  6. Danlespect

    Danlespect Avid Boxer

    Joined:
    Jan 21, 2017
    Messages:
    138
    Likes Received:
    80
    I have 15 atlases because of my animations :/
     
  7. Daly2180

    Daly2180 Boxer

    Joined:
    Apr 18, 2018
    Messages:
    6
    Likes Received:
    0
    hello guys
    I have the some problem. i have only 3 atlases already optimized from 6 atlases before.
    back deletion thersold set too 1000 and Sides deletion thersold set to 1000
     
  8. strawmann

    strawmann Boxer

    Joined:
    Apr 21, 2020
    Messages:
    21
    Likes Received:
    6
    I've been battling this problem for days and finally figured out a solution.
    My game is a jumping bottle flip clone. I was running between 22-31 fps on my Android.
    So, I increase the Gravity and the Jump Force's Y-axis and Z-axis until it felt right.
    The BB simulator runs around 60 fps, so it feels WAAAAY too fast. But on a slow Android, it's almost perfect.
    These may not work for you exactly the same, but try tweaking your physics settings similarly. Maybe it'll help.
     

Share This Page