Greetings everyone. Am I the only one who feels that Buildbox, as a game engine, is missing some of the must-have basic logic functions nodes, such as: If-then-else AND, OR, NOT <. >. =. <> And of course, all these functions requires variables to work with. These functions are made in programming languages to ease the decision making and logical branching with the ability to combine multiple conditions to be checked. This is definitely better and much easier to work with than the making of the redundant pre-made, confusing and slightly altered nodes, such as "touch, touch move, touch rotate, is touched" etc. So, for example, by creating only three nodes (touched, move, rotate), and combining them with logical functions, you can create unlimited conditions, such as: if-object-touched-then... if-object-touched-AND-rotate-then... Also If coins = ### then ... if enemy count = 0 then ... etc. This is how games should be created. Thanks
I completely agree with you! It would be much easier to create if these tools were available. I come from a past made of RPG Maker and despite the low power and versatility of that software, the various commands you listed in your post were present and made the creative experience much more rewarding.