What Is This Collision Buildbox!?

Discussion in 'Technical Discussion' started by Poldoms, Feb 10, 2020.

  1. Poldoms

    Poldoms Boxer

    Joined:
    Jan 25, 2020
    Messages:
    6
    Likes Received:
    1


    Is there something I can do about this? My wild guess would be that the if collides can't keep up with the main(Start) collion which results in this bug. :mad:
     
  2. Hanomax

    Hanomax Avid Boxer

    Joined:
    Aug 24, 2018
    Messages:
    157
    Likes Received:
    85
    Problem is speed. If it moves too fast, it skips collision detection.
    In world physics settings, increasing sub-steps helps. But it slows down performance.
    Easy fix would be "Position Limiter" node.
     
  3. Poldoms

    Poldoms Boxer

    Joined:
    Jan 25, 2020
    Messages:
    6
    Likes Received:
    1
    How would you go about setting up Position Limiter? because I can't make it work o_O
    Let me explain:
    The green walls are at -5X and 5X, but when I set up possition limiter for minX -5 and maxX 5 the collison sometimes doesn't register(the Player doesn't toch the walls), when I set it to -5.1/5.1 the bug still occurs, the player won't leave the screen, but he be launched in opposite direction.:confused:
     

Share This Page