What Is The Optimal Fbx Size/poly Count?

Discussion in 'Technical Discussion' started by Jesse O'Brien, Sep 29, 2020.

  1. Jesse O'Brien

    Jesse O'Brien Boxer

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    Hi all, I am having my 3D animations outsourced, being created in Maya. Currently when I import, the files are very high poly (so I know I have to ask the artist to bring the poly count down). And they appear jagged, they break apart, clearly a size issue. But are there other instructions I can give? Is there a poly count I should ask them to aim for? And what size does (dimensions) should a player character be, roughly? Thanks for the help.
     
  2. 721c63e946

    721c63e946 Boxer

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    i would like to know how much polys i can use for a game asset, is a weapon ( rifle assault) for first person shooter game, with unreal. My model has now 18K polys i think is to much. I need to know limits for a low polys.





    192.168.100.1 192.168.1.1 jpg to pdf
     
  3. Leighton

    Leighton Avid Boxer

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    Hey,
    Buildbox accepts up to 65k Vertices.
    You want to try and keep your count as low as you can without compromising quality.
     

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