Hi all, I am having my 3D animations outsourced, being created in Maya. Currently when I import, the files are very high poly (so I know I have to ask the artist to bring the poly count down). And they appear jagged, they break apart, clearly a size issue. But are there other instructions I can give? Is there a poly count I should ask them to aim for? And what size does (dimensions) should a player character be, roughly? Thanks for the help.