What Gameplay Type Was Used To Make Phases?

Discussion in 'Gameplay' started by 3rdPlace, Sep 7, 2017.

  1. 3rdPlace

    3rdPlace Boxer

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    What Gameplay type was used to make phases? And was the ball already bouncing in the gameplay type? If not, how can i make it so.
     
  2. Insanity

    Insanity Boxer

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  3. 3rdPlace

    3rdPlace Boxer

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  4. Andy

    Andy Miniboss Boxer

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    It's basically the same as the "Jumping" preset. Study how that works regarding the character settings.
     
  5. 3rdPlace

    3rdPlace Boxer

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    Alrighty?
     
  6. 3rdPlace

    3rdPlace Boxer

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    I still don't understand I make it auto bounce
     
  7. Insanity

    Insanity Boxer

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    Check this out dude https://www.buildbox.com/guides/
    The BB Manual is VERY useful to read through. There are a lot of things in there that'll help you.
    The option you're looking for is "Bounce Force" in Character Gameplay Settings which is a component of scene editor asset tree --> characters --> character

    You need to watch the tutorials, read the manual and experiment with BB and you'll find things like this and most likely a whole host of other things you have questions about too.
     

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