when i tested my android game in mobile(2 gb ram) it lags in some levels which has more objects. What are limits i need to maintain to run the game smoothly?( like object size, number of objects, light sources, particle emitters etc..,)
It’s always recommended to keep assets to a 1:1 ratio. For example if you Character is 32x32 pixels, don’t drag in a Character made in Photoshop that’s 128x128. Also, try to keep light sources to a minimum and change as many particle objects collisions boxes into circles. This reduces the amount of calculations for lights/shadows. Make sure your back deletion on your World in the Mind Mapmis set to a sensible distance. 500-700 should be more than enough depending on your artwork and scenes. Also, make sure to delete all unused assets and sound files etc, using BuildBox’s menu at the top. Aim for 1 Asset Atlas. There’s more you can do, but doing all this you should see some results