PNG Images, especially good quality ones are taking a ton of space and bloating the apk size. Is there anyway to have webp support in BuildBox, since manually converting images in Android Studio renders the app inoperable.
What size are your images? You shouldn’t be scaling images down in Buildbox. It’s just a waste of memory since you’re storing both the original image and scale computation. I recommend completely designing the look of a game in image editing software. Once you’re happy with the size of everything, then export each individual image. They don’t need to be 100% best quality either since they’ll be viewed on devices with high screen resolution. You don’t need all the extra antialiasing color and alpha data.