I have an object with wake up on distance. If I get close enough to it the object will start with a velocity. All good so far. But if my character uses a teleport in the same scene as the wake up object, the object will start to move even if both the enter and the exit portal were nowhere near the wake up distance. Any ideas ?
I've upgraded my verison to 2.2.8 to see if it's still happening. If it's a known bug why submit ? I've managed to find a quick hack to my situation.