Wake Up Animated Object [solved]

Discussion in 'How Can I...?' started by andre_sprs, Oct 23, 2016.

  1. andre_sprs

    andre_sprs Serious Boxer

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    I think that i'm having a brian fart but here's my issue: I have a animated spike that I want to wake up and start the animation when I get to a certain distance. So I added the wake up component and set the distance but when I start the game the animation runs by default. Im guessing its because of the default animation of the spike.
    I want to basically achieve the effect of the spike coming out of the ground when I get to a certain distance.
     
  2. playsgames6666

    playsgames6666 Miniboss Boxer

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    Not sure, but if you turn of loop in animation does that help. Otherwise i have no idea.
     
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  3. Christoph

    Christoph Miniboss Boxer

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    Also try to play with making the object a spawner. Normally all objects are loaded when the scene gets loaded and from that moment the animation runs. But I've seen that spawned objects are not in sync with the other objects so probably it gets loaded when it wakes up. You would have to spawn it for a very high value like 999999 so it won't duplicate itself a thousand times. I have reported this behaviour as a bug but support told me that there is nothing wrong with it. Perhaps it helps you now. :D
     
  4. andre_sprs

    andre_sprs Serious Boxer

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    Nope, I have loop turned off. Thanks for the suggestion
     
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  5. andre_sprs

    andre_sprs Serious Boxer

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    Holy Crap.....genius! This works for me. Thank you
     
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  6. tanvir8955

    tanvir8955 Avid Boxer

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    Thank you @Christoph It helped me :)
     
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  7. KidApp

    KidApp Boxer

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    Ok. But how to play the animation only ONCE?
    And then, when you touch the object again - it plays the animation once again?

    I could achieve that with Advanced Movement, but the problem is when a character touches the object for 1 min, the looped animation plays for 1 min as well. How to make it plays once?
     

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