Vectology Games Dev Blog

Discussion in 'Game Showcase' started by VectologyGames, Nov 16, 2015.

  1. VectologyGames

    VectologyGames Serious Boxer

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    That's true. Thanks for you suggestions!
     
  2. VectologyGames

    VectologyGames Serious Boxer

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    In this video, I added basic animations to the smaller enemies as well as hit indication.


     
  3. VectologyGames

    VectologyGames Serious Boxer

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    I made wall clinging a universal mechanic. This is sooooo much fun.

     
  4. Andy

    Andy Miniboss Boxer

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    Wow, great stuff!
     
  5. VectologyGames

    VectologyGames Serious Boxer

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    I've been toying around with the idea of modular animation in BuildBox. The theory is only animate the basic movements of the NPC and add variation via linked images. See the video.

     
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  6. Taimoor Javaid

    Taimoor Javaid Avid Boxer

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    Looks amazing :) ~Good Luck
     
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  7. stenturk

    stenturk Boxer

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    That is amazing. Really love the art style. Also the gameplay looks fun :)
     
  8. VectologyGames

    VectologyGames Serious Boxer

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    Now that I made my cling mechanic work on all surfaces, users can now choose their route of attack! Also, the enemies seen here have zero frames of animation!

     
  9. Wings n Armor

    Wings n Armor Avid Boxer

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    I love your art style and thanks for all of those videos back withthe wiener run
     
  10. mynamesjustino

    mynamesjustino Boxer

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    I pmed you can you please share how you did the universals wall cling
     
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  11. VectologyGames

    VectologyGames Serious Boxer

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    Sonic Boom! Numi has a new slow moving projectile!

     
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  12. AppNasty

    AppNasty Miniboss Boxer

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    heres a question. on the video showing garbage collection, in BB you zoom way out showing most of entire level....how do you get that much SPACE? all i can do is move the orange sliders left and right. are you just building the leve OUTSIDE of that area? and for me, i was making a motocross style game and when i go up high, then come down, the screen stays that high and my character just dies. when i would like for them to fall a long distance. any help appreciated. art is amazing. you did all the art or?
     
  13. VectologyGames

    VectologyGames Serious Boxer

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    @OneHitGamer Yes, you can build outside the bounding box. And yes, I did the art myself.
     
  14. AppNasty

    AppNasty Miniboss Boxer

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    So the issue I'm having is when character goes way high, then falls back down, they just die. Versus fall all the way back down. And do you have a link to your arts? Would love to see them.
     
  15. heathclose

    heathclose Miniboss Boxer

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    Make sure that your game frame is grey and also that your delete threshold hasn't deleted the world on you....
     
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  16. AppNasty

    AppNasty Miniboss Boxer

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    Game frame? That the slider? The orange one for size of screen or level or whatever? I put delete threshold to like 1000....still did it.
     
  17. heathclose

    heathclose Miniboss Boxer

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    you can change the orange to grey and red by clicking on the line itself... you want grey...
    Screen Shot 2016-04-21 at 7.49.13 PM.png
     
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  18. AppNasty

    AppNasty Miniboss Boxer

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    Wwhhhhaaaattt thanks bud. Whole new level of ideas are flowing now lol. Sweet. Thanks.
     
  19. AppNasty

    AppNasty Miniboss Boxer

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    Ok, im lost...where do i click to do that? i tried clicking orange lines....i think im missing something....

    [​IMG]
     
  20. heathclose

    heathclose Miniboss Boxer

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