Here's my scenario, wondering if it's possible: Ex: User gains coins throughout the game. User goes to "Coin Shop" and can purchase powerups using the coins he/she has earned in the game. User goes back to the game, plays, and at the moment they are ready, can push a button (part of the UI) to activate that powerup (invincibilty, gameplay etc...) Is that a possibility?
Fantastic! That's exactly what I was looking for. I really appreciate the quick and detailed response!!
For BB 1.x, Trey put out a video. It was hosted from the BB Dashboard (is that still a thing for new members?) The link I have, if you can get to it, is http://buildbox.kajabi.com/posts/how-to-power-ups-in-app-purchases
Searching for this because I want to implement the EXACT thing as asked, though... I see the example given keeps a button that tallies a power-up count with the coins on the ui... @jarred_smith did you implement this as you asked originally, about going to the coin shop via pause and purchasing a power-up to use on button push? and how did you make this happen? does the button go away and how did you do that? @TreySmith is this video available anywhere, i don't have any credentials that I'm aware of to login to that dashboard mentioned
nice it would be very helpful for my game, but it don't works for me in 2.3.8 because you need to select an action from the list for purchase button now. How to avoid this problem?