Up And Under / Inside Dead

Discussion in 'How Can I...?' started by kodagames, Jan 23, 2017.

  1. kodagames

    kodagames Avid Boxer

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    Quick question,

    I found a game that has mechanics I would like to use the game is called Up and Under here is a video (youtube link here).

    How would I achieve the look of the character moving under the objects (blue boxes) then release and go above the red boxes?

    Here is what I've tried:
    1) add a character button in the world UI
    2) change the function to a component action
    3) add an advanced move to the character
    4) add an animation to be able to edit the collision shape
    5) edit the collision shape (I can move the collision shape to a different area, but it will only allow you to move it so far?).
    6) change Event to "Button - Character Button"

    When playing the game, every time I click the button the collision shape moves as expected but only moves a small distance out of the way, is there anyway to increase this distance?

    @Reverbs
    Now here is a game that does a fantastic job of what seems to be doing something with the collision shape so that the character can go through walls or jump large voids (mainly going threw the walls (the jumps could be hey just make me invisible)). If the above is not doable how would I achieve this LINK HERE
     
    Last edited: Jan 23, 2017
  2. kodagames

    kodagames Avid Boxer

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    Ok I think I got it just by playing with the Velocities :)
    Im gonna try playing with the Ghost Jump now ;)
     
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  3. playsgames6666

    playsgames6666 Miniboss Boxer

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    yea you use ghost jump!!
     
  4. wesam_badr

    wesam_badr Miniboss Boxer

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    I was making a template for this gameplay right now also attracted my attention this game was featured two weeks ago in iTunes
    Ok all you will need is to use switch control and make collision tricks
    Also, there is a template in codecanyon for the same gameplay with same name
     
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  5. playsgames6666

    playsgames6666 Miniboss Boxer

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    Oh switch, that would be much easier than ghost, nice one.
     

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