So, one of my testers has complained that the text I have appearing on the game field ui, which is set to intro the world goals and restrictions and then fade away, reappears when coming back from pause menu... Exhibit A: then paused then, when the player returns to gameplay, the ui animates again... The complaint has been that the letters get in the way when it's a harder part and the tester can't see and dies... I'm not aware of any setting that would stop this from happening... One workaround I thought of would be to make these actions at the beginning of the world so they are only hit (and shown) when the world starts... If that is my only route... any suggestions on a program that can export a sequential .png animation so the text fades like it does now?